Archive

Archive for February, 2011

Playing With Particles Part 2

February 28th, 2011 1 comment

In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
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Playing With Particles Part 1

February 22nd, 2011 1 comment

As of 21st Feb 2011, the most popular answer to my quick questionnaire question “What Kind Of Flash Stuff Are You Interested In?” is “Experimental/Fun” so, being the sycophant  i am, i thought i would do a post on experimental/fun stuff – the first thing i thought of was particles. So here we go…
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More Recommended ActionScript Resources

February 21st, 2011 No comments

Here are a few links to get you started if you are interested in any of the following semi-random topics. Enjoy:
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Quick Questionnaire

February 15th, 2011 No comments

I’d like to know a bit about the visitors to my blog – what software do you use, what’s your level of Flash expertise etc.

I’d be awfully grateful if you could kindly complete this short questionnaire – the results will help guide me in what content to post in the future.

It only takes a few seconds, all answers are optional and no personal info will be asked for.

Thanks,

Lee.
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Categories: General Tags: , , ,

Perlin Noise Displacement Map Filter Effect

February 15th, 2011 No comments

Or, to put it another way, how to get a groovy sixties effect.
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PixelBender Filters Part 3

February 14th, 2011 5 comments

Firstly, as i realise that i haven’t actually mentioned it yet and it’s a rather important point, PixelBender filters are quick! Much quicker than ActionScript and they can also run asynchronously in a separate thread. So bear that in mind when you find out further down the page that you can’t even loop in PixelBender!

If you’ve read part one and part two, it’s time to look at what we can do in a PixelBender kernel (filter).
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