If you’ve read part 1, you already know how to generate sound – just pass some values into a ByteArray when a SampleDataEvent event fires – so now let’s see what kind of noises we can make.
If you are an old codger like me, you will (fondly?) remember the sounds of early computer games. They were mostly monotone beeps and bips, but there were some real gems that took the audio experience seriously (think Defender) and used the simple audio abilities in more interesting ways.
Now, just 30 years later, Flash can also generate it’s own sound…
I have just added a new ‘stuff‘ page to this blog (see main menu above) where i will be adding assorted bits and pieces that will hopefully be useful to some of you flashers out there.
To get things started, i have added 5 PixelBender filters (when i went through my library of filters i realised that many of them were quite similar or very specific, so once i have discarded the waste i will post some more).
If you’re not familar with PixelBender, i have posted some truly amazing/totally fantastic/incredibly awesome tutorials on the subject, so there’s no excuse not to take my free stuff…
Getting useful visitor stats from a Flash site used to be a pain – if the entire site sits within one html page the server won’t have any page changes to track. I used to write a custom logging system and save user actions to a database, but these days i use Google Analytics (see the previous post) – it’s free, easy to setup and provides a wealth of info (if you want it). Let me show you how to add it to any Flash (or Flex) site.
This blog has now been online for 6 months now (d.o.b: 6th September 2010), so i thought it might be an idea to take stock and see where things stand.