In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
Continue reading
Playing With Particles Part 2
1 Reply
In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
Continue reading
Or, to put it another way, how to get a groovy sixties effect.
Continue reading