Archive

Posts Tagged ‘Flex’

Even More Recommended ActionScript Resources

December 20th, 2011 1 comment

If Adobe’s recent clusterfuck hasn’t sent you running into the arms of html5 here are some nice resources you might like…
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JavaScript for Flashers Part 3: ExternalInterface

August 22nd, 2011 3 comments

In parts one and two, i dealt with specific JavaScript libraries but this time i will cover general communication between Flash and JavaScript. Namely, calling Flash methods from JavaScript and JavaScript methods from Flash.
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JavaScript for Flashers Part 2: SWFAddress

August 19th, 2011 No comments

SWFAddress is a JavaScript and ActionScript library for adding deep-linking functionality to Flash websites; allowing users to navigate using the browser back and next buttons in the same way as an HTML website. It’s dead easy to use so let’s dive in…
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JavaScript for Flashers Part 1: SWFObject

July 25th, 2011 2 comments

As fantastic as Flash is, it can’t do everything; sometimes we need to use other technologies to get results. For Flash running in a browser, JavaScript is a useful (and sometimes essential) tool.

I categorise my use of JavaScript into three areas: 1. Essential: embedding Flash in HTML (and providing alternative content), 2. Semi-essential: deep-linking (using browser back/next buttons for Flash navigation) and 3. Optional: everything else. I will cover 2 & 3 in later posts, but first…
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Get Pixel Colour Below Mouse Pointer

June 9th, 2011 No comments

I’ve noticed that this question pops up from time to time on forums, and it’s very straight-forward to do; we can use the draw() method of BitmapData to copy any visual element (in this case, the stage itself) into a BitmapData object. Then we can use the getPixel() method to extract the colour.
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Blatant Plugging

June 6th, 2011 No comments

You may have noticed that the frequency of posts on this blog has dropped off recently. Mainly because i have been busy with a client project, but also because i was determined to finally get a personal Flex project finished – i got a sharp reminder to get on with it when i received an email reminding me to renew the domain name for another year.

Its not totally my fault – if Adobe are going to release Spark (Flex 4 SDK) and make it much better than Halo (Flex 3) then i can hardly be blamed for wanting to completely rewrite my app (and get to grips with Spark in the process). Anyway, only one year late on delivery – not bad for an IT project – it’s finally finished.
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Drawing Bezier Curves

April 8th, 2011 7 comments

For the un-initiated, Bezier Curves are curves defined by a set of (at least 2) points in space (usually defined by x and y coordinates). By setting appropriate sets of points, complex curving paths can easily be defined. These could be simply drawn to the screen or used as paths for visual objects (eg a game character) to follow.

The simplest case is a curve defined by 2 points – which is just a straight line. As more points are added the curvature can become more complex. The curveTo method of the Graphics class uses a Bezier Curve of 3 points (1 point defined by the current drawing position and 2 points passed into the method).

So, if we want to draw a 2 or 3 point Bezier Curve, Flash can do the work for us, but for 4 points or more we need to handle it ourselves. Also, if we are using a Bezier Curve as a path for an object to follow, we need to know the coordinates at all positions along the path and the drawing methods of Flash wont help us with that.
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Beep And Other Sounds Part 2

March 28th, 2011 3 comments

If you’ve read part 1, you already know how to generate sound – just pass some values into a ByteArray when a SampleDataEvent event fires – so now let’s see what kind of noises we can make.
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Beep And Other Sounds Part 1

March 24th, 2011 No comments

If you are an old codger like me, you will (fondly?) remember the sounds of early computer games. They were mostly monotone beeps and bips, but there were some real gems that took the audio experience seriously (think Defender) and used the simple audio abilities in more interesting ways.

Now, just 30 years later, Flash can also generate it’s own sound…
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Free Stuff!

March 21st, 2011 No comments

I have just added a new ‘stuff‘ page to this blog (see main menu above) where i will be adding assorted bits and pieces that will hopefully be useful to some of you flashers out there.

To get things started, i have added 5 PixelBender filters (when i went through my library of filters i realised that many of them were quite similar or very specific, so once i have discarded the waste i will post some more).

If you’re not familar with PixelBender, i have posted some truly amazing/totally fantastic/incredibly awesome tutorials on the subject, so there’s no excuse not to take my free stuff…