Playing With Particles Part 2
February 28th, 2011
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In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
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Categories: ActionScript, Tutorials Actionscript, AIR, Bitmap, BitmapData, DisplacementMapFilter, Flash, Flex, Particles, Perlin Noise