In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
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Playing With Particles Part 2
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In part 1, we used a DisplayObject (a Shape) for our particles. Now let’s get into single pixel particles; and go from 300 particles to 10,000 or more.
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Or, to put it another way, how to get a groovy sixties effect.
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First, let me make one thing clear – when i say “noise”, i mean in a visual random static kind of way, not in a Mötley Crüe kind of way. Sorry to disappoint, but feel free to turn up your stereo if that helps.
ActionScript provides two methods for creating noise in bitmaps: BitmapData.noise(…) and BitmapData.perlinNoise(…). First, lets look at the junior member of the team; noise()
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