PixelBender Filters Part 3
February 14th, 2011
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Firstly, as i realise that i haven’t actually mentioned it yet and it’s a rather important point, PixelBender filters are quick! Much quicker than ActionScript and they can also run asynchronously in a separate thread. So bear that in mind when you find out further down the page that you can’t even loop in PixelBender!
If you’ve read part one and part two, it’s time to look at what we can do in a PixelBender kernel (filter).
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Categories: ActionScript, Tutorials Actionscript, AIR, Bitmap, BitmapData, Flash, Flex, PixelBender, ShaderJob